Tuesday, October 13, 2015

Syria war: Now it's U.S. vs. Russia











The health game-changers of the last 500 years

Human history has been altered by significant, lifesaving breakthroughs, innovations and eureka moments. Here are some of the most significant and fascinating.









Minecraft: Story Mode Episode One--The Order of the Stone Review

Narratives set within the universe of Minecraft aren't exactly new. A quick search on YouTube reveals thousands of people already telling stories using the world and aesthetics of the hugely popular game (some more successfully than others). But Minecraft: Story Mode has something those thousands posting videos don't: a pedigree in telling engaging, carefully crafted stories.

Minecraft: Story Mode comes from developer Telltale Games, a company that has played a more than significant role in the recent renaissance of the adventure game. This new game is a departure from Telltale's recent, adult-focused stories: you won't find murder, sex, or mutilated bodies here as you would in The Wolf Among Us, or get mired in the dark, oppressive drama of The Walking Dead. Rather, Minecraft Story Mode is squarely focused at a more general, family audience, offering a gentle adventure where the most pressing choice is which of your in-game friends to disappoint. This is certainly much more Goonies than Game of Thrones.

While the recent Telltale Games have hit the ground running when it comes to their narrative, this first episode of Minecraft: Story Mode feels like a slow start. The stakes, the characters' motivations, and all of the pieces for the entire series' overarching story only fall into place right at the end of episode one's runtime, making it feel like an extended prologue rather than the first act of a grand adventure. This episode stopped just when I wanted it to keep going.

Meet The Order of the Stone.

That's not to say I didn't find any emotional investment in the few hours this first episode brings. There's some gentle humor here, some dashes of excitement, and a reverence for the world of Minecraft that fans will no doubt love. A lot of the game’s nuance will be lost on non-Minecraft fans, but despite the narrative delving deeply into the original game’s mythos, it’s certainly not inside-baseball enough to alienate casuals . Main character Jesse and her friends get embroiled in a mystery involving the famous Order of the Stone, a group that defeated the powerful Ender Dragon but has since split up under mysterious circumstances. (In a nice touch, The Order of the Stone was part of the original name for Minecraft back in its early days). I don't want to delve any more deeply into possible spoilers, but suffice it to say in this first episode alone, Jesse gets to interact with some iconic Minecraft creatures, visit a variety of locales, and even tangle with one of Minecraft's most deadly and powerful creatures.

It helps that the main character here--Jesse (who you can choose to play as male or female)--serves as a proxy for a typical Minecraft fan. Jesse is enthusiastic about the world she's in, excited about building complex structures from blocks, geeking out about going to Endercon-- (an in-game convention that features a building competition--), and in awe of anyone with courage enough to brave the hostile environment of the Nether. Jesse, in other words, is every 10-year-old who watches Minecraft videos on YouTube. The other characters are more like archetypes: Axel, a gruff but big hearted friend; Petra, an adventurer who’s not adverse to taking risks; Olivia, a cynical but loyal companion; and Lukas, a rival that may or may not be on your side. These characters’ interactions are pleasant enough, with some witty conversation, good-natured ribbing, and some Minecraft in-jokes helping give the episode a genial feel (what is scarier? A zombie or a creeper?). The cast that brings these characters to life are uniformally excellent, with both Patton Oswalt and Catherine Taber as the male and female voice of Jesse perfectly selling that eager, fan aspect of the character.

Building is just a matter of button presses in Story Mode.

Everything in Story Mode--from the blocky visuals and menu fonts to the music and even the autosave indicator--looks like a direct lift from the original game. Aside from the characters having a bit more bend in their limbs compared to vanilla Minecraft, Story Mode looks, sounds, and feels like, well, Minecraft.

The gameplay, however, is typical Telltale: a mix of narrative choices (many of which have direct ramifications on how the story plays out), light puzzles, and quick time events. There are no major twists or turns in this first episode of Minecraft: Story Mode--it's an amiable journey for Jesse and her friends, and if you're a parent wanting to play this with a child, there's nothing here in terms of questionable content. Your biggest choices tend to revolve around which of your friends to support, or which character to help in given (albeit stressful) situations. Everything--so far--seems black and white: the good guys are good, the bad guys are bad, although some much needed gray is injected right near the end. It's only a hint, but it's a clear indicator that future episodes will carry more narrative complexity than this first episode contains.

But while the narrative takes its time to get to the point, there are several engaging sequences that require quick reflexes, including (skip to the next paragraph if you want to remain completely spoiler-free) fleeing from that aforementioned Minecraft big bad and riding on a minecart through the Nether. There are some sequences, too, that tie in the mechanical, building component of Minecraft proper into Story Mode. You won't actually have to build anything as you do in Minecraft (all building is handled via QTE), but little tasks like creating a shelter when the characters find themselves outside at night and using a crafting table are nice touches that lend the game even more Minecraft flavor.

It's that flavor that helps propel this first episode of Minecraft: Story Mode along, even when the story itself only begins to hint at the scope of the adventure ahead. It's a pleasant start, packed with individual events but featuring little in the way of narrative propulsion. When I reached the end of this episode, I wanted more. I'm hoping that, like most outstanding Minecraft creations, Minecraft: Story Mode just needs a little more time to build.

Transformers: Devastation Review

Nostalgia can be a cruel and misleading force. The part of our brain that wants desperately to relive our past experiences can sometimes trick us into eagerly consuming games and books and movies that ultimately turn out to be crassly recycled garbage merely masquerading as the thing we once loved. Thankfully, Transformers: Devastation spares us this hurtful indignity. Rather than vaguely imitating certain superficial aspects of the franchise, Devastation recaptures its spirit and presents it anew. The overall experience is shallow and imperfect, but it also delivers the frenetic fun of the original cartoon in a way anyone could appreciate, not just the franchise's most devout fans.

Even just looking at Devastation feels fun. Its cel-shaded world is steeped in bold, saturated hues that perfectly suit the subject matter. Action sequences explode with bursts of color, characters move with dramatic speed blurs, hard black outlines frame every object the way they might in a comic book--essentially, every loving detail perfectly conveys the vibe of a classic Saturday morning cartoon, as does the story.

Optimus Prime is just one of five playable Autobots, each of which offers unique moves and stats.

Megatron has teamed up with the Constructicons, and they're once again wreaking havoc because, like, they're bad and stuff. The narrative is utterly simplistic in a "Suitable for ages 8 and up" kind of way, but there's something oddly comforting about its absolute moral clarity. The villains are evil, the good guys are noble, and friendship wins the day. In essence, it's a story for kids that pulled a neat trick by making me feel like a kid again. There's only about as much story content as you'd expect from a three episode arc of the show, but honestly, that's enough. It hits the high notes and cuts all the filler. Fans will be served, and everyone else will be entertained.

Besides, the real star here is the flashy, dynamic combat. Devastation was developed by famed Japanese studio PlatinumGames, and it shows. The gameplay evokes shades of Vanquish and Bayonetta’s flashy, fast-paced, combo-driven madness, only simplified and streamlined. As with most contemporary third-person action games, you have light and heavy attacks that can be strung into combos. At the end of each successfully executed combo, you'll see a button prompt for a powerful "vehicle attack." After that, you can dodge your opponent's next move, triggering a brief moment of slow motion that allows you start the process all over again.

Megatron wants to turn Earth into a new Cybertron. We must stop him!

Action not only looks and feels satisfying, it also requires a keen sense of timing. Should you fail to activate your vehicle attack in time, your surprisingly formidable opponents won't hesitate to break your rhythm and beat the crap out of you for a while. That risk of failure creates a genuine feeling of reward, on top of the visceral joy and empowerment that comes with pummeling bad guys with effortless style. All this satisfaction is further amplified when you're able to implement other combat techniques like launchers/aerial combos or ranged attacks just to add a little variety. The well of options runs impressively deep--assuming you're willing to hunt around in menus to learn the ins and outs of each character--and like Platinum’s other games, this depth allows for a welcome sense of creativity and self-directed challenge.

Those characters, by the way, are of course the iconic Autobots. Following a relatively short introductory segment, you can choose to play as Optimus Prime, Bumblebee, Sideswipe, Wheeljack, or even goofy robotic T. rex Grimlock during any of the campaign's missions. While these characters aren't hugely distinct, they're far more than simple pallette swaps. Optimus moves a bit slower but deals more damage, Bumblebee has greater agility and can more easily link vehicle attacks--you get the idea. Your character choice won't drastically alter your experience, but you can at least pick the Autobot that best suits your gameplay preferences.

You can also outfit each bot with upgradable weapons and technology built from loot you gather in game, although this component may be Devastation's biggest misstep. The idea of combining two weapons to make one stronger weapon is, fundamentally, pretty cool, but the whole system is poorly explained and needlessly convoluted. Worse still, nothing I created ever seemed to impact the gameplay in any material way, rendering both the weapon system and in-game loot hunting pointless. The gameplay remains fun regardless, but a feature that could have really enhanced the experience instead just sits there unused.

Imagine upgrading that giant hammer with elemental abilities. Now imagine that upgrade not mattering.

Unfortunately, Devastation suffers from other issues beyond a half-baked loot system. Some--like slightly overpowered weapons and poorly communicated mission information--are negligible, and to the game's credit, it's generally pretty clever about concealing its flaws. For example, the beautiful characters models and fluid animations make the bland, repetitive environments and ugly textures easier to ignore. The frequent and diverse boss encounters distract from the otherwise rote, unimaginative, and oft-repeated mission objectives.

Other issues, however, are unavoidable, the largest of which is a simple lack of depth and content. There's just not that much game here. The campaign lasts roughly six hours and offers only limited replay value. The only additional mode is a series of challenges that mirror the campaign's empty side quests. I mean let's face it, "Kill all these enemies within this time limit" is not a real mission. You can rove around the hub city within the campaign, but rather than feeling open, it's a weird maze of tight, samey looking corridors littered with lazy invisible walls. Plus, given the pointlessness of the aforementioned crafting system, there isn't much incentive for exploration.

The frequent and diverse boss encounters distract from the otherwise rote, unimaginative, and oft-repeated mission objectives.

Still, the thought of simply beating up a bunch of slick-looking robots for a few hours is plenty appealing on its own. Devastation leverages the Transformers license masterfully and delivers tight, satisfying action with incredible flair. Honestly, I had fun just driving around trying to do donuts, and at one point, I randomly picked up a taxi and threw it over a building just for laughs. That's pretty great. And when that perfect rockin' soundtrack kicks in as you face off against Megatron, that's even better.

Investors Grill Russia: CalPERS, Foreign Investors Question Putin On Economy, Syria, Ukraine

Fund managers from California to London quick the Russian president on how his economy is handling sanctions, its bombing of Syria, and its peace agreement with Ukraine.

Monday, October 12, 2015

Trump still using Steven Tyler's 'Dream On,' regardless of unauthorized use of letter

Steven Tyler is the most recent rocker to differ with Donald Trump.

The Aerosmith frontman asked the billionaire to quit using the band's classic stone hit "Dream On" at his project occasions and also rallies in a cease-and-desist letter Saturday, baseding on the Associated Press.

However, only 2 days later, a defiant Trump strolled into the stage to "Dream On" at the "No Labels Trouble Solver Convention" in Manchester, New Hampshire.

Two-Time Bathurst 1000 Champ John Bowe On Racing Career, Bentley's 200-Mph Test

John Bowe is one of Australia’s best-known auto racers. He won the prestigious Bathurst 1000 twice – in 1989 and 1994. Bowe estimates of the 1,000 or so professional races in which he has competed over the last 40 years, he has won 200 - or 20%. That’s pretty impressive.